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Skull Mountain: Does it need an update?


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#46 Sfguy

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Posted 08 April 2009 - 02:48 PM

One thing I don't understand about Skully is why the strobe lights don't come on until you're in the brake run.
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#47 Dave.

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Posted 08 April 2009 - 04:41 PM

I consider that to be a pre show not a queue on TDK. It is a nice queue though!


There is technically a queue inside the station also.
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#48 njdevilsrock

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Posted 08 April 2009 - 05:11 PM

I think Skully needs an update. Right now they seem to be taking one step forward and two steps back. It's great that they got the strobes, scenery lighting and music back on but they still need to fix a few things such as at least covering up the windows that let light into the main building (which allows you to see everything and brings the ride down). I would also love to see the waterfall back up, a random pool of water looks kinda odd without the waterfall.
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#49 Fusion

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Posted 08 April 2009 - 08:16 PM

Skull Mountaion would be so much better with a little partitioning in the main coaster room. Like having walls next to some of the track to enhance the mountain caves effect with the strobes. Waterfall being on is a must.
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#50 Coasterguy618

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Posted 12 April 2009 - 09:35 AM

Just turn the waterfalls back on, then I'll feel a little better inside.
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#51 Dave.

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Posted 13 April 2009 - 12:41 PM

Skull Mountaion would be so much better with a little partitioning in the main coaster room. Like having walls next to some of the track to enhance the mountain caves effect with the strobes. Waterfall being on is a must.


Some "tunneling" would definitely be good. Even using some walls to make some different rooms would be great. With different rooms and tunnels, it wouldn't even have to be a black-out dark ride. It could be dimly-lit with some tribal/old cave exploration theming. The ride could actually be really cool.
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#52 Brittany

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Posted 13 April 2009 - 01:18 PM

^ agreed.
they should fix it up.
It does have potential to be an even better ride than it already is.
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#53 Coast

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Posted 13 April 2009 - 01:30 PM

As long as the pumpkin stays, they can give it an update.

Fog would be cool and the music can play the whole time instead of just one area.
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#54 Jason

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Posted 15 April 2009 - 09:04 AM

^PUMPKIN !!!!!!!!!!!!!!!!!!!!!!!!
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#55 ericthewanderer

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Posted 05 July 2009 - 08:25 AM

I like most of these ideas-bringigng back the waterfall,more audio,maybe "tunneling off" parts of the ride,but how about costumed characters that jump out at you during the ride?-like some sort of headhunter/witch doctor :sign0184: ??
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#56 nitrofan

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Posted 07 July 2009 - 08:58 PM

It would be cool, but I think the money would be better spent on TDK scenery.

One dark coaster is fine, but 2 half done rides seem like a little much. I think it would be much better to have TDK well done since it is such a standard ride, they need something to make it more unique.
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#57 Finbow

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Posted 07 July 2009 - 09:01 PM

It would be cool, but I think the money would be better spent on TDK scenery.

One dark coaster is fine, but 2 half done rides seem like a little much. I think it would be much better to have TDK well done since it is such a standard ride, they need something to make it more unique.


Like an Inversion!!! :) lol.
I would like to see Skully get some updates or something. One thing I don't like about Skully is where the restraints fall on you. It crushes my stomach lol.
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#58 flyingcrayons

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Posted 07 July 2009 - 09:59 PM

haha and other parts nah mean? :doh:
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#59 1JJ

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Posted 08 July 2009 - 02:10 PM

Waterfall being on is a must.


While I agree that I'd like to see the waterfall back....the waterfall is a major problem on the structure. The water began eroding away the bottom of the mouth of the skull revealing the steel structure underneath....so if the water returns then either SF needs to constantly keep repairing the concrete on the skull which will cost them LOTS of money or they just leave it alone and let the steel be revealed which IMO is worse than no waterfall!
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#60 PAPD37

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Posted 08 July 2009 - 05:43 PM

Bring back the water, and the pumpkin
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